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SBSDK 3.3.5
Polyga’s SB SDK is a set of programmable API’s that allow users to directly communicate and control any of Polyga’s 3D scanners using C++, C# or Command line.
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This is the complete list of members for SBSDK3::SBMesh, including all inherited members.
| applyTransform(const SBTransform &transform) | SBSDK3::SBMesh | |
| empty() | SBSDK3::SBMesh | |
| getFaces(SBFace *faceArray) | SBSDK3::SBMesh | |
| getNormals(SBVector *normalArray) | SBSDK3::SBMesh | |
| getNumFaces() | SBSDK3::SBMesh | |
| getNumNormals() | SBSDK3::SBMesh | |
| getNumUVs() | SBSDK3::SBMesh | |
| getNumVertexColors() | SBSDK3::SBMesh | |
| getNumVertices() | SBSDK3::SBMesh | |
| getTextureImage(SBImage &img) | SBSDK3::SBMesh | |
| getUVs(SBUv *uvArray) | SBSDK3::SBMesh | |
| getVertexColors(SBColor *colorArray) | SBSDK3::SBMesh | |
| getVertices(SBVector *vertexArray) | SBSDK3::SBMesh | |
| mpPLGMesh | SBSDK3::SBMesh | |
| mTextureImage | SBSDK3::SBMesh | |
| mVImage | SBSDK3::SBMesh | |
| save(const char *fileName) | SBSDK3::SBMesh | |
| SBMesh() | SBSDK3::SBMesh | |
| ~SBMesh() | SBSDK3::SBMesh | virtual |